Element thief
Element Thief is a high-intensity precision platformer with Pico-8 graphics.
Played as a thief who ventures to a secret mountain, using elemental powers to steal the ultimate treasure!
Move: Key Left/Right
Jump: Space/X
Dash: C
made by Jason Mao and Bruce Lyu
Assets Credits:
https://kicked-in-teeth.itch.io/pico-8-tiles
https://kenney.nl/assets/1-bit-input-prompts-pixel-16
https://kenney.nl/assets/pico-8-platformer
https://kevins-moms-house.itch.io/volcano-pico-platformer-tileset
https://stridden.itch.io/8x8-collectible-sprites
font:
https://kenney.nl/assets/kenney-fonts
Backgound Music:
"Retro Platforming" by David Fesliyan
https://www.fesliyanstudios.com/royalty-free-music/download/retro-platforming/45...
sfx tool:
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Authors | JasonMao, Excalibaaaar |
| Genre | Platformer |
| Made with | Godot |
| Tags | 2D, 8-Bit, Difficult, Fast-Paced, Godot, PICO-8, Pixel Art, Speedrun |
| Content | No generative AI was used |





Comments
Log in with itch.io to leave a comment.
Finished in about 10 minutes, cool concept, but the movement is incredibly frustrating sometimes, and the speed is overly excessive. I would recommend making acceleration lower when in the air, so you don't fly off when completely stationary.
It was very challenging and difficult, but fun!
The final room was really hard! (=ΦωΦ=)
It's hard for me not to click a game with the tag "precision platformer" because I absolutely love precision platformers.
This one is a short, but fun precision platformer.
Really fun game, the difficulty spike can be a bit difficult to adapt to and the movement can be a little imprecise due to the speed of it. Otherwise really fun game, I collected all the coins in 28:59 minutes and with 236 deaths ^^
Hi! Amazing game, but I have a bit of feedback on the blue tile+red spring sequence. This room has provides a MASSIVE spike in difficulty, and it took me the better part of 20 minutes to beat it. Switching direction has to be perfectly timed with hitting a spring, as does the timing of the jump. This part of the game requires MUCH more muscle memory and skill than anything previous, and it really sours the whole experience.
Totally agree, I quit the game at this room